press kit

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factsheet

Developer: Josh Singer, Partickhill Games Limited, based in Glasgow, Scotland, UK.
Release date: 12th November 2015 (Steam Early Access), Summer 2017 (Full Release)
Platforms: Windows, Mac
Price: $9.99 / £6.99 / €9.99
Website: www.triconelab.com
Steam store page: http://store.steampowered.com/app/392610/

description

A bio-logical puzzle game, in which you interact with the elements of a microscopic organism. Plus, a level editor: you can make your own custom puzzles and publish them online.

video

screenshots

screenshot1 screenshot5
screenshot3 screenshot4

reviews

5/5 – WalaWalaGames.com
“Would I recommend it? Without hesitation, I would say YES! It’s fun, addictive and will keep you glued to your monitor until the wee hours of the night.”

8/10 – GameSpew.com
“… the puzzles themselves have been incredibly well designed and crafted… you should definitely check this out.”

4/5 – IndieGameReviewer.com
“a fantastic, well-balanced puzzle game thanks to its great level design and fun mechanics”

4/5 – Nouse.co.uk
“stands out … even on a relatively simple premise provides both a lot of playability and for a lot of challenges, even for puzzle veterans”

other press coverage

Rock, Paper, Shotgun
Early access preview article

The Skinny
“as with the best puzzle games, the answers come with a dawning realisation rather than a confused, furrowed brow.”
Full interview

FunshineX
As part of his “Will it Shine?” series, YouTuber Ron Douglas plays and reviews Tricone Lab.
Full video

Sebastian SB
As part of his Let’s Try series, YouTuber Keith Ballard plays and reviews Tricone Lab.
Full video

features

  • A unique world of complex, multicellular lateral thinking puzzles
  • 100 standard levels involving a wealth of cell elements including Transporters, Replicators, Exploders, Constructors and Anti-Catalysts.
  • Built in to the game is a graphical level editor where you can create your own custom puzzles by simply drawing them.
  • Share your custom puzzles online. Browse and download custom puzzles created by other users, and see if you can solve them. All from within the game.

history

Josh Singer started Tricone Lab in mid-2009, and intended originally to create a computer version of a paper-and-pencil game called Sprouts. Later on the project changed tack: inspired partly by indie puzzlers such as Machinarium, World of Goo, Braid and SpaceChem, he decided to make a 1-player topological puzzle game. Josh has been been videogaming and programming since childhood and now works in bioinformatics.

request a press copy

We would very much welcome press, youtube and twitch coverage. Please fill in your e-mail address below to complete a distribute() request and we’ll get back to you as soon as a press copy is available for you.


Alternatively, you can always contact us directly to request a press copy.

media download

Download zip file of various screenshots and logos here

monetization permission

Josh Singer allows for the contents of Tricone Lab to be published through video broadcasting services for any commercial or non-commercial purposes. Monetization of videos created containing assets from Tricone Lab is legally & explicitly allowed by Josh Singer. This permission can be found in writing at http://www.triconelab.com/index.php/press

awards and recognition

Tricone Lab won the “Game Design Award” at iGam4ER 2014, Paris, France.

credits

Design, programming, graphics: Josh Singer
Additional level design: Rachel Malone
Sound effects: Jack Menhorn
Music: Iain Foxwell

contact

Email: joshua.b.singer@gmail.com
Twitter: @joshuabsinger