Developer: Josh Singer, Partickhill Games Limited, based in Glasgow, Scotland, UK.
Release date: 12th November 2015 (Steam Early Access), Summer 2017 (Full Release)
Platforms: Windows, Mac
Price: $9.99 / £6.99 / €9.99
Steam store page: http://store.steampowered.com/app/392610/
A bio-logical puzzle game, in which you interact with the elements of a microscopic organism. Plus, a level editor: you can make your own custom puzzles and publish them online.
5/5 – WalaWalaGames.com
“Would I recommend it? Without hesitation, I would say YES! It’s fun, addictive and will keep you glued to your monitor until the wee hours of the night.”
8/10 – GameSpew.com
“… the puzzles themselves have been incredibly well designed and crafted… you should definitely check this out.”
4/5 – IndieGameReviewer.com
“a fantastic, well-balanced puzzle game thanks to its great level design and fun mechanics”
4/5 – Nouse.co.uk
“stands out … even on a relatively simple premise provides both a lot of playability and for a lot of challenges, even for puzzle veterans”
other press coverage
Rock, Paper, Shotgun
Early access preview article
“as with the best puzzle games, the answers come with a dawning realisation rather than a confused, furrowed brow.”
As part of his “Will it Shine?” series, YouTuber Ron Douglas plays and reviews Tricone Lab.
As part of his Let’s Try series, YouTuber Keith Ballard plays and reviews Tricone Lab.
- A unique world of complex, multicellular lateral thinking puzzles
- 100 standard levels involving a wealth of cell elements including Transporters, Replicators, Exploders, Constructors and Anti-Catalysts.
- Built in to the game is a graphical level editor where you can create your own custom puzzles by simply drawing them.
- Share your custom puzzles online. Browse and download custom puzzles created by other users, and see if you can solve them. All from within the game.
Josh Singer started Tricone Lab in mid-2009, and intended originally to create a computer version of a paper-and-pencil game called Sprouts. Later on the project changed tack: inspired partly by indie puzzlers such as Machinarium, World of Goo, Braid and SpaceChem, he decided to make a 1-player topological puzzle game. Josh has been been videogaming and programming since childhood and now works in bioinformatics.
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Josh Singer allows for the contents of Tricone Lab to be published through video broadcasting services for any commercial or non-commercial purposes. Monetization of videos created containing assets from Tricone Lab is legally & explicitly allowed by Josh Singer. This permission can be found in writing at http://www.triconelab.com/index.php/press
awards and recognition
Tricone Lab won the “Game Design Award” at iGam4ER 2014, Paris, France.